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Welcome to Lunaria: A First Glimpse into a Realm of Three Moons and Fading Magic.



Hello, fellow dreamers and wanderers of shadowed paths! June Skye here, and today I want to pull back the velvet curtain just a fraction, to offer you a first, trembling glimpse into the heart of my upcoming series, The Night Chronicles. The world that has consumed my waking hours and haunted my dreams is called Lunaria – a realm existing just beyond the veil of our own, a place of ancient power, breathtaking alien beauty, and a pervasive, encroaching darkness.


Imagine, if you will, a world that has never known the kiss of a sun. Lunaria is bathed in an eternal twilight, its landscapes sculpted by millennia of shifting moonglow and secrets whispered on winds that carry the scent of ancient stone and something wilder, something magical. It’s a realm where the very air hums with a primal energy, but this energy, its lifeblood, is waning. Lunaria is dying, its magic fading like a forgotten memory, its celestial balance disturbed.


Dominating its starless skies are not one, but three distinct moons, each a character in its own right, each casting its unique influence over the land and its inhabitants. There is the brilliant, luminous silver orb of Silvanus, often seen as the balancer, yet holding an unpredictable power. Then comes the delicate, ethereal crescent of Lyra, a lavender moon that bathes the world in a soft, melancholic sorrow and resonates with the subtle, intuitive magics of the Susurri. And finally, the largest and most distant, the massive, ghostly sphere of Selene, an ice-blue giant whose stark light is often associated with the raw, elemental power of the Nocturni. Their eternal dance dictates the tides of magic, the mood of the realm, and the fate of those bound to it.


The inspiration for Lunaria, for me, came from a place of contrasts. I've always been fascinated by the beauty found in desolation, the stories held within ancient ruins, and the idea of light not as an overwhelming force, but as a precious, fragile commodity in a world dominated by shadow. The concept of a sunless world allowed me to explore different kinds of luminescence – the glow of magical flora, the internal fire of certain beings, and of course, the ever-present, shifting light of its three moons.


The theme of fading magic, of a world slowly bleeding out its vitality, stemmed from a desire to create stakes that were not just personal, but existential. What happens when the very essence of a world begins to unravel? How does it affect its people, its rulers, its ancient prophecies? It creates a desperation, a tension that I hope will pull you into the heart of The Night Chronicles. It’s this sense of ancientness, this weariness in the very stones of Lunaria, that I wanted to capture.


This is just a fleeting taste, a whisper from a world teeming with secrets, dangers, and the kind of love that can either save a soul or shatter it completely. I cannot wait to share Elizabeth Mitchell’s journey with you, as she is unwillingly thrust into this dying realm and confronted by its terrifying King.


Thank you for stepping into the twilight with me. The night is just beginning.


Stay tuned for more glimpses into Lunaria!


June Skye

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